What is Mastering and what it is not.
How has it changed over the years.
My own mastering history.
When I started my career as a cutting engineer, way back in 1972, it was all simple. There was only one format: the vinyl disc.
http://paulvanderjonckheyd-mijnaudiocv.blogspot.be
Different procedures were used to distribute the single- and album masters to the different territories around the world.
- Sometimes master lacquers were cut in one location and send out to the different pressing plants.
- Other companies send positive metalwork (mother matrixes) for local production.
- Master-Copies, EQ'd as in the initial cutting room, were send for local cutting and pressing.
- Most of the time however 1/1 copies of the original would be send round, sometimes with cutting instructions.
There were 2 schools of thought:
(1) Is the disc-mastering of the master lacquer part of the mechanical process of duplicating,
or (2) is it the final stage in the artistic process ?
So on the one hand there were cutting rooms cutting a 1/1 copy of the mastertape and there were others trying to polish the studio master with minute EQ and limiting to produce an even better result.
EQ was most of the time very subtle with 0.5 to 1.5 dB changes.
As a general rule, an album would be recorded and mixed in the same professional studio, by the same engineer and under the supervision of the same producer. Mastertapes were always send in the correct running order, with the needed silences between the tracks.
Crest factor, the difference between peak- and RMS-level was around 14 dB for pop- and rock productions and even bigger for ballads, jazz and classical.
Limiting was only used to control the occasional peak, with the gain reduction needle barely moving (0.5 to 1.5 dB max.)
All processing was performed “on the fly”, in realtime to avoid extra tapecopies. To adjust between tracks, a double set of stereo-equalizers was needed to switch-over between tracks.For example some 1.5 dB low roll-off could yield a gain of 2 dB in overall level.
Recording level was, and still is, an important factor to make the radioprogrammers choose a single for broadcast. We all know (?) that this is utter nonsense, radio is the great leveler as I will explain later, but there is no denying: First impression makes all the difference.
Until the early 80's, all changes to the sound of a track to polish it or to adapt for the next medium, vinyl or later compact cassette, (pre-mastering) were made at the mastering stage: cutting a masterlacquer or making the bin-master for cassette duplication (mastering). There was no stage between the mixing and cutting the master-lacquer (mastering).
Up until that time, the purpose of mastering was to be “as invisible as possible”, making minute changes just to adapt to a different medium and to have the “loudest cut possible” with a minimum of interference to the original studio-master. It used to be a very delicate balancing operation.A lot has changed with the advent of the digital recording and of the CD, later even more with home- and project studios.
Radio ready (?)
- Other companies send positive metalwork (mother matrixes) for local production.
- Master-Copies, EQ'd as in the initial cutting room, were send for local cutting and pressing.
- Most of the time however 1/1 copies of the original would be send round, sometimes with cutting instructions.
There were 2 schools of thought:
(1) Is the disc-mastering of the master lacquer part of the mechanical process of duplicating,
or (2) is it the final stage in the artistic process ?
So on the one hand there were cutting rooms cutting a 1/1 copy of the mastertape and there were others trying to polish the studio master with minute EQ and limiting to produce an even better result.
EQ was most of the time very subtle with 0.5 to 1.5 dB changes.
As a general rule, an album would be recorded and mixed in the same professional studio, by the same engineer and under the supervision of the same producer. Mastertapes were always send in the correct running order, with the needed silences between the tracks.
Crest factor, the difference between peak- and RMS-level was around 14 dB for pop- and rock productions and even bigger for ballads, jazz and classical.
Limiting was only used to control the occasional peak, with the gain reduction needle barely moving (0.5 to 1.5 dB max.)
All processing was performed “on the fly”, in realtime to avoid extra tapecopies. To adjust between tracks, a double set of stereo-equalizers was needed to switch-over between tracks.For example some 1.5 dB low roll-off could yield a gain of 2 dB in overall level.
Recording level was, and still is, an important factor to make the radioprogrammers choose a single for broadcast. We all know (?) that this is utter nonsense, radio is the great leveler as I will explain later, but there is no denying: First impression makes all the difference.
Until the early 80's, all changes to the sound of a track to polish it or to adapt for the next medium, vinyl or later compact cassette, (pre-mastering) were made at the mastering stage: cutting a masterlacquer or making the bin-master for cassette duplication (mastering). There was no stage between the mixing and cutting the master-lacquer (mastering).
Up until that time, the purpose of mastering was to be “as invisible as possible”, making minute changes just to adapt to a different medium and to have the “loudest cut possible” with a minimum of interference to the original studio-master. It used to be a very delicate balancing operation.A lot has changed with the advent of the digital recording and of the CD, later even more with home- and project studios.
Radio ready (?)
Radio is the great leveler. The argument that your track will not be as loud on the radio as others just does not hold. All radio-stations use 5-band compressors (Orban Optimod) that will make sure all songs to be broadcasted equally loud; radio is the great leveler. All will depend on the way your song has been recorded and its frequency content. By the very nature of the radio compressor a hyper-compressed song might sound less loud on the radio than a well balanced, open and moderately compressed one. A hyper-compressed track might even start to distort. Tests have shown that different degrees of compression on the same title makes hardly any difference to the loudness on the radio.
At top, five mastered cuts of the same music, with increasing loudness and visual density. At bottom, the same cuts passed through the Orban radio processor.(Bob Katz: Mastering Audio - the art and the science - Radio Ready: The Truth)
Someone is listening to the radio. Suddenly his song comes along. A natural reaction is to turn the level up. With the next song the level is put back. The resulting conclusion being: My song was not as loud as the others. I call this: “Negative Psychological Feedback”.
It is all in-between the ears!!
Analogue vs Digital distortion.
Analogue distortion is usually described as “warm” versus the “cold” or “harsch” digital distortion.This is because analogue distortion is, for the most part harmonic, with 2nd order distortion producing a pleasing effect to the ear, while higher order harmonics rapidly being rolled-off by nature of the medium.
When overdriving an analogue tape the harmonic distortion comes in gently, producing some gentle compression in the process.
Digital sound on the other hand sounds clean until it clips the convertor or processor, producing very nasty unharmonic distortion instantly.Early digital designs were not all that wonderful either, giving digital a bad start.
http://www.soundonsound.com/techniques/analogue-warmth
The new digital age.
With the arrival of the CD in 1982, the glassmastering became an integral part of the production process.
The glassmaster is a 1/1 copy of the PCM1610/1630 U-matic master.

The Sony PCM1610/1630 with DMR U-matic machines and DAE-1100 digital audio editor were very expensive and very slow to use. Very few studios could afford to make their own U-matic masters.A new stage or layer in the music-production chain was born: the (pre-)mastering studio.
At first these (pre-)mastering engineers would just take separate tracks from the Studio U-matics or copy other formats to U-matic, stringing them together to make an album-master U-matic, put the PQ-codes onto analog track 2 on the U-matic cassette, make an error-control list and send to the glassmastering.

The first affordable digital recorder on the market in 1982 was the Sony PCM F1, recording onto a Betamax VCR. Many studios were using it but could not even put an album in the correct running order.
So when HHB released their CLUE digital editor in 1983, I bought it to string the tracks together. This was before the days of computer editing as we know it. CLUE used 2 5" floppy disks and a dedicated computer to control the two C9 Betamax units for editing.
All mastering processing was still done completely analogue and an AMS digital delay at 50 kHz sampling rate was used for groove control of the cutting lathe.

In 1987 Sony launched the first DAT-machine, the DTS100ES, with several other manafactureres following.
This (consumer)format took the industry by storm, every studio adopted it overnight.

Luckily the same years saw the birth of the first computer hard disk recorders, later know as DAW'sAudio Design's SoundMaestro finally allowed me to do the most difficult musical editing.
With a big investment in SoundMaestro, a PCM1630 processor, DMR2000 U-matic, DTA2000 digital tape analyzer and a Philips-Studer PQ-editor, I was now able to supply industry standard U-matic CD-masters. Most processing still being done in the analogue domain.
(Pre-)Mastering for CD wasn't all that different from vinyl (pre-)mastering, still making subtle EQ-changes and leveling between tracks.
Digital Overs and Inter-sample Overs.
The glassmaster is a 1/1 copy of the PCM1610/1630 U-matic master.

The Sony PCM1610/1630 with DMR U-matic machines and DAE-1100 digital audio editor were very expensive and very slow to use. Very few studios could afford to make their own U-matic masters.A new stage or layer in the music-production chain was born: the (pre-)mastering studio.
At first these (pre-)mastering engineers would just take separate tracks from the Studio U-matics or copy other formats to U-matic, stringing them together to make an album-master U-matic, put the PQ-codes onto analog track 2 on the U-matic cassette, make an error-control list and send to the glassmastering.

The first affordable digital recorder on the market in 1982 was the Sony PCM F1, recording onto a Betamax VCR. Many studios were using it but could not even put an album in the correct running order.
So when HHB released their CLUE digital editor in 1983, I bought it to string the tracks together. This was before the days of computer editing as we know it. CLUE used 2 5" floppy disks and a dedicated computer to control the two C9 Betamax units for editing.
All mastering processing was still done completely analogue and an AMS digital delay at 50 kHz sampling rate was used for groove control of the cutting lathe.

This (consumer)format took the industry by storm, every studio adopted it overnight.

Luckily the same years saw the birth of the first computer hard disk recorders, later know as DAW'sAudio Design's SoundMaestro finally allowed me to do the most difficult musical editing.
With a big investment in SoundMaestro, a PCM1630 processor, DMR2000 U-matic, DTA2000 digital tape analyzer and a Philips-Studer PQ-editor, I was now able to supply industry standard U-matic CD-masters. Most processing still being done in the analogue domain.
(Pre-)Mastering for CD wasn't all that different from vinyl (pre-)mastering, still making subtle EQ-changes and leveling between tracks.
Digital Overs and Inter-sample Overs.
PCM1600 and -1610 level-meter with his calibration mark for a VU studio level of +4 dBV gave the processor 20 dB headroom, enough headroom for peaks to pass without clipping. When using the PCM1610 to digitise analogue tapes (AAD), it became clear that these recordings were about 6 dB louder than all-digital productions (DDD). Design engineers are always a bit naive in thinking everybody will stick to their rules. It is the very nature of creative people to explore boundaries and work outside the rules or break them. Now everybody started to push for higher levels. But, where in analogue distortion comes in slowly, crossing the digital 0dBFS-line means immediate non-harmonic.

When Sony released their subsequent model, the PCM1630,they changed their metering to 0 dbFS, with a studio-level marker that hardly anyone used, trying to hit 0 dBFS as much as possible, with disastrous effects up to the present day. Hitting the 0 dBFS on the 1630's meter, or indeed any non-oversampled peak meter gives rise to inter-sample distortion, as explained here:
https://benchmarkmedia.com/blogs/application_notes/intersample-overs-in-cd-recordings?utm_source=Benchmark%27s+Application+Notes&utm_campaign=490edc434c-EMAIL_DAC3+DX_2017_02_10&utm_medium=email&utm_term=0_7c8c792ee5-490edc434c-161966933
Now that
it had become clear that, because of the natural tape-compression of
analogue tape, songs recorded analogue and later converted to digital
(AAD) sounded +/- 6 dB louder than all-digital productions (DDD),
digital productions were now being more heavily compressed. The
Level-war had started.
The next
important step happened in 1989, when German Harmonia Mundi in
collaboration with Daniel Weiss of Switzerland developed the first
Digital Audio Processor, the bw102. Sony also released a DSP, but it
was a closed box, where the bw102 was completely modular.
The
bw102 allowed very high quality digital processing: EQ, compression,
limiting, expansion, gating, de-essing, reverb and level-changes,
dynamically programmable to SMPTE timecode. It had
upsampling/downsampling modules to make processing at double sampling
rate possible.
It was a
dream come true. Although very expensive, I put an order in the
moment I saw it at the 1990 AES convention.
It was
also a dream for vinyl disc-cutting. It was now possible to
dynamically program the processing of a whole album, going back and
forth between the different tracks of an album, constantly comparing,
tweeking and changing between tracks.
Soon
other manufacturers followed, marketing hardware digital processors.
Digital lim/comp had the possibility of previewing the signal,
reducing the amount of artefacts and distortion inherent in severe
reduction in analogue lim/comp.
As a
result the level in productions increased and the crestfactor or PLR
(peak-to-loudness ratio) went down again.
In the
following years more and more software processing (plug-ins) were
hitting the market, much cheaper and affordable compared to their
hardware counterparts.
Complete
sets of “Mastering Suites” were now offered, with as the only
sales pitch: “To make Your Music Louder than the Competition”.
(Some of the “presets” offered in these made my stomach turn.)
With the
increase in Loudness, the distortion caused by deliberate clipping,
overloads an inter-sample-overs kept on rising.
Now, a
lot of masters I received for vinyl were becoming more and more
difficult to cut.
Their
Peak-to-Loudness Ratio (PLR) became so low, the level of a side being
high all the time, using a lot of space on the disc. I was forced to
drop the overall peak-level of a side.
Asking
for non-mastered studio versions allowed me to cut better sounding
vinyl.
In 2001,
when Apple introduced their iPod and in 2003 iTunes, we pleaded with
Apple to make “Sound Check” ON by Default. To no avail.
It
soon became clear why the Fraunhofer-Gesellschaft
advocated dropping levels before converting to any data-reduced
format.
Already
present overs and inter-sample-overs, theoretically +3dB but in
practise around +1.5 dB, are augmented by several dB caused by the
overshoots in the many filters present in the algorithms of the
data-reduction formats, increasing with higher reduction rates (lower
kB/sec).
Again,
designers were being a bit naïve, nobody was dropping their levels.
The sound of data-reduced formats became much worse than it really
had to be. Some Mp3 and AAC formatted tracks became nothing more than
headache inducing racket.
My tests
on some iTunes top-10 titles showed overs to +6dB.
Meanwhile
the opposition against this crazy loudness war was getting itself
organized with initiatives like TurnMeUp.org, Dynamic Range Day and
Pleasurizemusic.com.
With the
introduction of the TT-meter in 2009, we finally had a meter to
properly check the Dynamic Range.
Using
this meter, it became clear that, as a general rule, sound is really
suffering at a DR below 8, DR6 being the borderline between an
acceptable and an overcompressed track.
More and
more I realized I could and would no longer compete in this crazy
war. During the 40 years of my career in professional audio I had
invested several 100.000 euros and countless hours, days and nights
of work, always being at the forefront trying to give my clients the
best possible quality. Now I was asked to ruin perfectly good
recordings.
Mastering
is the art of making the final Master sound “Better”, not
necessarily
“Louder”!
But “Louder” is what most clients expect.
Why
mix your album for days, adjusting every single track of a song to
within 0,5 dB to make your mix just right and then ask the mastering
engineer to completely alter your entire album in a couple of hours
by slamming a compressor-limiter over it, compressing it to death.
Compromising your sound, all this just for the sake of being louder
than the competition!??
I never understood why mix-engineers were not up in arms against the mastering rooms for ruining their work. It is my sincere conviction that a lot of albums would have sounded a lot better without passing through a “Mastering Room”.
I never understood why mix-engineers were not up in arms against the mastering rooms for ruining their work. It is my sincere conviction that a lot of albums would have sounded a lot better without passing through a “Mastering Room”.
That's
when I decided to make DR8 my lower limit, only allowing DR6 for
Dance or Heavy Rock tracks. I fully realized that it would cost me
clients. For several years now I hated what I was asked to do. I lost
all joy in the work I loved so much before. I just could no longer be
part of this crazy level-war. SoundCheck and ReplayGain were already
around for years, switch them on or use your level controls please.
Luckily
I could still have my professional pride and joy in providing quality
master-lacquers for vinyl.
A most
encouraging thing happened in 2011 when Apple announced a higher
iTunes quality: Mastered For iTunes (MFiT). We finally had the tools
and a set of rules to make higher quality iTunes tracks. (And why not
better CD masters using the same tools and rules.)
An extra
advantage is that Apple now has, in the case of MFiT, high resolution
masters on file they can use later whenever the iTunes format will be
improved again.
I
immediately applied to become an “Apple certified Mastered for
iTunes supplier”.
The
beginning of the end of the loudness war was finally announced in
2010 with EBU R128 and 2011-2012 with the adoption of ITU
BS.1770-2/3 laying down the rules for Loudness-Normalization.
Most
streaming services have now adopted it: Spotify (-11 LUFS), Apple
(-16 LUFS), YouTube (-13LUFS), Tidal (-14 LUFS), let's hope for a
common reference level soon. Hopefully Soundcloud will follow.
Being
happily retired now, I hear that the loudness envy and loudness fear
are still very present. It was, and still is, a very contagious
disease, an epidemic, that will be very difficult to eradicate. It
will require the re-education of a complete generation born into this
level-war.
I' am
hopeful that we will get dynamics in our music again.
Why
do you need (Pre-)Mastering
MASTERING
is the moment for putting the final polish onto an album or single.
The last opportunity to make sure that everything fits together
seamlessly and that the sound does not vary from track to track.
“The
secret of the successful mastering is all in the blend. You need a
large measure of skilful engineer, a subtle blend of traditional and
state-of-the-art equipment and a sizeable dash of well balanced
acoustics.” (Bob Katz)
Usually
each track is mixed in isolation. Rarely do you have the luxury to
compare tracks as you mix. Some are mixed at 2 o'clock in the
morning, when your ears are fatigued, and some at 12 noon, when your
ears are fresh, resulting in differences between your tracks.
Many
projects are mixed in less than ideal circumstances, inadequate
monitors, uncontrolled acoustics.
When the tracks are assembled
into the correct running order, you may probably find that they do
not sound like an album: Some tracks will jump out, others will be to
weak, some may be to bright, others to weak in the bass.
The 2
most important tools of the mastering engineer are flat monitors with
lots of headroom in an acoustically well balanced room and a trained
set of ears.
I never
liked “the average living room concept”, there is no average
living room. Monitors should be flat, neutral, undistorted, in a room
that works with and not against them. You have to hear what is really
going on in the recording. Many clients have noticed things in their
recordings on my monitors they did not hear before.
In my
room, tracks that were good, sounded really good. Tracks that were
bad, sounded really bad. Sean Davies nicknamed my monitors “Pravda”.
It is my
experience that tracks that sound really good on a big, flat system,
tend to sound good on a variety of systems. After installing these
monitors/room, I never felt the need to check on mid- or close
monitors, I very rarely did. My listening room is what I mis the most
now that I have retired.
This is
what mastering is about, polishing the sound, making al the facets
shine. Not grinding it to one-dimensional flat surface.
Mastering
is all about detail, subtle changes. To put it bluntly, if EQ changes
of more than 3 dB seem to be necessary to solve a problem, it would
be better to go back into the studio for a remix.
Pre-mastering
should not be performed in the same studio as the recording or with
the same engineer who recorded the work. It robs you of the advantage
of a second opinion, a fresh approach and of (usually) much better
listening conditions.
Take advantage of the trained ear of the
mastering engineer, a lot of albums of different styles have passed
through his mastering room over many years. He has the expertise and
the specialized gear that is not available in most studios, he is the
perfect person to make the final artistic and technical decision with
you on your precious project .
What
happens in the Pre-mastering room ?
First we
will load your tracks into our mastering DAW in the correct running
order.
Then we will take plenty of time to listen to your tracks
very carefully and decide wether some or all of the tracks need any
treatment, analog or digital, always with respect for your
music.
Sometimes we will do nothing, good things should not be
touched - good is good, sometimes we will advice you that it would be
better to go back to your studio and remix.
We will equalize the
songs to make them brighter or darker, tweak the stereo width or
depth, adjust levels between songs, put in the correct pauses between
the songs or cross fade them where you prefer, fine-tune the fade-ins
and fade-outs.
We will only compress or limit where necessary,
trying to keep as much of the dynamics and life in your music as
possible.
We will polish your tracks and make your songs into an
album.
After PQ coding we will burn you a CDR, so you can listen to
it on your own system, and make the final changes before making a
master in DDP format on CD-ROM for the pressing plant.
How
long does it take ?
Pre-mastering
a full CD (+/- 65 min) will take between 3 and 10 hours.
Different
formats can be used: analog: 1/4 or 1/2 inch IEC, NAB or AES with or
without Dolby A, Dolby SR or DBX II.
Digital:
DAT,
PCM1630 U-matic, SONY F1 Beta or VHS, CD-R., CD-Rom with your
soundfiles in 24 or 32 bit - 44.1, 48, 88.2 or 96kHz, wav, aiff,
SDII, stereo interleaved.
Always
check with the mastering house which of the formats are accepted.
Never
send quicktime- or mp3- files.
Masters
for CD should be in DDP format on DVD-ROM or via network to the
factory server.
Masters
for iTunes should be in 16 bit, 44.1Khz, wav-format. (Apple also
accepts aiff- and FLAC-files, but most aggregators' websites only
recognize the wav-format)
Masters
for MFiT should be at least 24 bit, 44.1, 48, 88.2 or 96 kHz
wav-files.
Masters
for vinyl should be in 2 big, 32 fp or 24 bit wav- or aif-files, 1
for A- and 1 for B-side, with all tracks in the correct running order
with the necessary pauses. A track listing with timing of the scrolls
should be included.
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